![]() After playing Shadow of War again after some time away, I feel I can better express what makes its nemesis system so damn satisfying. But the point here isn't to highlight a small change/fix, but rather, to propose a complete rework of the Kuva Lich system into something that's inherently fun for the players.įirst, it's important to highlight what makes a nemesis system fun. If it does, just let me know and I'll move it. ![]() ![]() I don't think this belongs in the Kuva Lich megathread. ![]()
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